Vault of Vermillion
Descend. The vault rearranges itself while you do.

Loading
Loading page contentBuild the factory that builds the factory.
Published by Aether Foundry Labs · PC
An automated foundry on a world with no people left to run it, restarting itself one subsystem at a time. Early access, honestly labelled, with a public roadmap that has slipped twice and said so.
Belt and logistics automation with a hard constraint: every machine you place must be manufacturable by machines already placed. Bootstrapping is the entire game and the tech tree is a dependency graph rather than a list.
Nothing is granted. Every machine has to be built by the ones you already have running.
The tech tree is a real graph with cycles you have to break, not a linear unlock list.
A first-class tool showing which part of your factory is actually the bottleneck.
Binds for character navigation and positioning.
Attack triggers, secondary aim, and weapon reloads.
Skill activations, ultimate execution, and utility binds.
Scoreboards, mapping widgets, and overlay displays.
Standard match without rank pressure.
Ranked, skill-based lobbies.
Fast matches with random power-ups.
Free-for-all aim training.
Written by verified critics on GzoneSphere. Player reviews live in their own section below.
"Early access that tells you what is missing, on a roadmap that admits when it slipped."
"The bootstrap constraint turns the opening two hours into the best part of the genre rather than the tutorial you endure."
Create an Esports Profile to write critic reviews for this game.
What the people actually playing Aether Foundry think. Separate from the critic scores above.
The bootstrap constraint turns the opening two hours into the best part of the genre rather than the tutorial you endure.
The bootstrap constraint turns the opening two hours into the best part of the genre rather than the tutorial you endure.
Early access that tells you what is missing, on a roadmap that admits when it slipped.
The in-game profiler should be standard in every automation game from now on.
Early access that tells you what is missing, on a roadmap that admits when it slipped.
The bootstrap constraint turns the opening two hours into the best part of the genre rather than the tutorial you endure.
The in-game profiler should be standard in every automation game from now on.
Welcome to #Aether Foundry
No messages yet - be the first to start the conversation.
No active tournaments
Browse TournamentsListen to Soundtrack
Soundtrack on YouTubeThe average of approved critic reviews from verified Writer profiles on GzoneSphere.
Out of 5, averaged across 7 player reviews.