
HALO INFINITE
When all hope is lost, step inside the armour of humanity’s greatest hero.

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Loading page contentA mercenary, a broken band, and a continent that wants them dead.
Published by Pearl Abyss · Xbox Series X · PS5 · PC · macOS
Kliff has nothing left. No army. No home. No name that means anything anymore. Just a handful of scarred, starving mercenaries and a continent that would rather see them dead than fed.
Crimson Desert drops you into the boots of Kliff, leader of the Greymanes — a mercenary band shattered by war, betrayal, and the kind of bad luck that follows people who make enemies of kings. The continent of Pywel is a brutal place: feudal lords carve territory with iron and blood, ancient ruins pulse with power that nobody understands, and beneath the surface, something older and stranger stirs in a dimension called the Abyss.
This is not a chosen-one story. Kliff is not special. He is desperate. His goal is simple and human: find his scattered comrades, rebuild the Greymanes, and survive long enough to carve out a place in a world that has no room for people like him. The story begins small — scrounging for food, taking mercenary contracts, earning trust in suspicious villages — and expands into something vast as Kliff discovers that the forces threatening Pywel are not just political. They are cosmic.
Pearl Abyss built this world on the bones of Black Desert Online’s lore but made it entirely standalone. You need no prior knowledge. The continent of Pywel is dense with factions, cultures, and conflicts that feel lived-in rather than designed. Every region has its own power structure, its own aesthetic, its own danger. The writing is uneven — critics noted a weak main storyline compared to the richness of the world itself — but the environmental storytelling is exceptional. Pywel tells its own story through architecture, ruins, weather, and the creatures that inhabit it.
The Greymane companions are the emotional anchor. Each has a backstory, a combat role, and a reason to follow Kliff that evolves as you progress. The faction management system — rebuilding the Greymanes from a handful of survivors into a fighting force — provides structure and stakes to the open-world exploration.
One hundred hours of content. Some of it is breathtaking. Some of it is busywork. The gap between Crimson Desert’s best moments and its weakest is wider than any game this year. But those best moments? They are extraordinary.
Combat — The Star of the Show
Crimson Desert’s combat is its defining achievement. A deep, Souls-influenced system with multiple weapon types, dodge timing, parry windows, combo chains, and elemental interactions. Each weapon class (greatsword, dual blades, spear, magic staff, bow) plays fundamentally differently. Boss encounters are multi-phase spectacles that demand pattern recognition and punish button-mashing. The combat is demanding, rewarding, and — once you master the initially clunky controls — among the best in any open-world game.
Open World — Vast and Beautiful
Pywel is enormous. Deserts, forests, mountains, coastlines, ruins, cities, underground caverns, and the Abyss dimension. Traversal includes horseback riding, summoned mounts, gliding, climbing, and swimming. The world is dense with points of interest, hidden treasures, environmental puzzles, and encounters. Exploration rewards are generous. The procedural elements blend with handcrafted content in ways that mostly work.
Greymane Management
Recruit members, assign roles, manage resources, and build your mercenary band from nothing into a force. The management system gives purpose to side activities — contracts, territory control, resource gathering — and ties mechanical progression to narrative stakes.
The Controversy — Controls and Jank
At launch, Crimson Desert was criticised for sluggish controls, confusing menus, a clunky inventory system, and bugs. Pearl Abyss responded with rapid patches that dramatically improved the experience. Steam reviews moved from Mixed at launch to Very Positive (~78%) within weeks. The controls remain heavier than typical action games but are intentional rather than broken after patching.
Deep, demanding melee combat with multiple weapon classes, dodge timing, parry windows, combo chains, and elemental interactions. Boss encounters are multi-phase spectacles. The system rewards mastery and punishes mashing. Once past the initial learning curve, the combat is among the best in any open-world game.
Recruit mercenaries, assign combat roles, manage resources, and rebuild your band from nothing. The system gives structure and stakes to open-world activities, tying mechanical progression to narrative purpose.
A mysterious parallel dimension that bleeds into Pywel through rifts and ruins. The Abyss contains the game’s most challenging encounters, rarest loot, and deepest lore. It functions as endgame content and as the narrative’s cosmic mystery.
Pearl Abyss’ proprietary engine renders Pywel with exceptional environmental detail — dynamic weather, volumetric lighting, destruction physics, and draw distances that make exploration visually stunning. Character models and creature design carry the legacy of Black Desert Online’s visual prowess.
Horseback riding, summoned mounts, gliding, climbing, swimming, and fast travel create varied traversal across Pywel’s diverse biomes. Each method interacts with terrain differently, and discovering the most efficient routes through the world is its own reward.
Binds for character navigation and positioning.
Attack triggers, secondary aim, and weapon reloads.
Skill activations, ultimate execution, and utility binds.
Scoreboards, mapping widgets, and overlay displays.
Standard match without rank pressure.
Ranked, skill-based lobbies.
Fast matches with random power-ups.
Free-for-all aim training.
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