@brushkiln
Environment art. I have opinions about fog.
Recent work
About
Environment art. I have opinions about fog.
Skills
- Environment Art (verified)
- Modular Kits
- Lighting
- Trim Sheets
- Level Art
A skill with a shield has been checked by GzoneSphere against evidence the account supplied. The rest are self-declared.
Recent activity
We argued about stylised texturing that survives compression for three days and the answer was boring.
One thing I would tell myself before starting UI that survives localisation.
Spent the whole week on trim sheets on a modular kit and I am no closer than Monday.
Every stepwell is a level design lesson
I rebuilt a Gujarati stepwell at survey accuracy and relit it six ways to find out which version reads as a game space. The answer was not the accurate one.
Unpopular position: colour scripts for a level is not worth the time we all spend on it.
Shipped reference as a starting point rather than a target today. Not perfect, but it is out.
Honest question about lighting a space that has to read at speed: how are the rest of you handling it?
The hardest part of silhouette before detail turned out to be the part I planned least.
Two weeks lost to VFX legibility at the lowest preset and here is the mistake, so you do not repeat it.
Changed my mind about critique that is actually useful this month, and I want to explain why.
Looking for a second opinion on topology that an animator can live with before I commit to it.
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