@quillunderfire
Narrative designer. I write barks, which is the most underrated job in games.
Recent work
About
Narrative designer. I write barks, which is the most underrated job in games.
Skills
- Barks (verified)
- Narrative Design
- Branching Dialogue
- Quest Design
- Editing
A skill with a shield has been checked by GzoneSphere against evidence the account supplied. The rest are self-declared.
Recent activity
Writing 4,200 barks that do not repeat in six hours
Systemic dialogue is a systems discipline wearing a writing hat. The repetition audit is the part nobody talks about and the part that matters.
The hardest part of cutting a scene you love turned out to be the part I planned least.
Three years in and I still get systemic dialogue as a systems problem wrong on the first attempt.
Looking for a second opinion on branching you can actually playtest before I commit to it.
One thing I would tell myself before starting writing for localisation from the first draft.
Spent the whole week on exposition without a codex and I am no closer than Monday.
Two weeks lost to a world bible an artist can draw from and here is the mistake, so you do not repeat it.
We argued about naming things in a fictional language for three days and the answer was boring.
Unpopular position: quest objectives held in the head is not worth the time we all spend on it.
Honest question about writing to a voice budget: how are the rest of you handling it?
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