Shreya Deshpande
@shreyabuilds
Tools and pipeline. If your artists are waiting on a build, that is a bug and it is mine.
Recent work
About
Tools and pipeline. If your artists are waiting on a build, that is a bug and it is mine.
Skills
- Python (verified)
- Unity Editor (verified)
- CI/CD (verified)
- Production Planning (verified)
- C#
- Asset Validation
- Perforce
- Studio Operations
- Vendor Management
- Budgeting
A skill with a shield has been checked by GzoneSphere against evidence the account supplied. The rest are self-declared.
Recent activity
One thing I would tell myself before starting input buffering.
A working guide to Unreal build times for small teams
From 51 minutes to 9, mostly by deleting things. Including the two weeks I spent optimising the wrong stage.
Three years in and I still get publishing terms a two-person team can read wrong on the first attempt.
Small win: interest management finally does what I wanted.
A short thread on deterministic rollback, mostly so I stop being asked in DMs.
Finally have a working approach to build times on a small team after four failed ones.
Rewrote profiling before optimising from scratch and it took a fifth of the time.
The received wisdom about contracts that leave IP where it belongs is wrong and I have the numbers now.
What nobody tells you about runway maths for a four-person studio until you have done it twice.
Anyone who has done the second title problem at scale, I would like ten minutes of your time.
Everybody optimises reporting a failure publicly and almost nobody measures it first.
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