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Nine thousand triangles and a Switch: how Loam & Lantern was budgeted
The performance budget was written in week two and treated as a design document. That single decision is why the game runs.
Sundari Sector after four years: the patch notes are the product
Every balance change ships with the data behind it. Four years on, this is what publishing your reasoning does to a competitive community.
What an esports sponsor is actually buying
A line-by-line breakdown of every piece of inventory in a regional tournament, and what each one is genuinely worth.
What our first launch got wrong, in public
We pulled a title after six weeks. Here is the pricing decision, the store page and the UA plan that caused it, with the numbers.

From Casual to Pro: How India's Gaming Scene Exploded in 5 Years
Five years ago, gaming in India was dismissed as "just a hobby." Today, Indian gamers compete for multi-crore prize pools, creators build million-dollar brands, and the industry supports over 590 million players. Here's how India went from casual gaming to a global esports powerhouse.
Every stepwell is a level design lesson
I rebuilt a Gujarati stepwell at survey accuracy and relit it six ways to find out which version reads as a game space. The answer was not the accurate one.
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