@
@hexforge
Gameplay Programmer
Published 30 March 2026
Rollback movement prototype, source and all
#netcode#multiplayer#open source
Client prediction with server reconciliation in Unity, tuned for 40 to 90 ms because that is the range most of this region actually plays at. The README is honest about where it breaks, which is any time the server tick and the client input rate disagree by more than a frame.
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