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2 of 2 shown · 0 this week
Writing31 Jul
B
Ben OkaforShader breakdown: stylized water for a small team budget
Wrote up how I built a cheap stylized water shader that still reads well at a distance — full node graph included.
Project
40
Writing29 Jul
Y
Yuki TanakaProcedural dungeon generator — early results
First pass at a room-based procedural generator. Still tuning corridor density but the layouts are already interesting.
Demo
8
