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2 of 2 shown · 0 this week
Writing30 Jul
K
Kian BaharReal-time impact VFX study
Small study on layering particle systems for a punchy melee impact effect, all real-time in engine.
Demo
27
Writing29 Jul
A
Ana RibeiroCharacter concept: a rogue with a mechanical arm
Exploring silhouette and color variants for a rogue-class character. Third pass felt like the strongest read.
Art
25
