@
@bytefall
Gameplay Programmer
Published 4 August 2026
Palindrome Engine devlog 30: the reversal validator
#puzzle#devlog#godot
Every level has to be solvable forwards and its solution has to remain valid played backwards. This is the validator that proves it, and it currently rejects about seventy percent of the levels I design.
5
Comments (0)
You must be logged in to post comments.
