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All Listings (3)
Gameplay Engineer (Unity)
Paperlantern Studios
Demo listing — not a real vacancy. Work on player movement, combat feel and the systems around them in Unity. You would own a feature from prototype to ship, sit next to design while it is still ugly, and write the tools that keep the team fast. What we would look for: three or more years in Unity, comfort with C# and profiling, and the patience to make one jump feel right forty times in a row.
Community Manager, India
Paperlantern Studios
Demo listing — not a real vacancy. Run the Discord and the socials, turn player complaints into something the team can act on, and be the studio voice on days when there is nothing to announce. What we would look for: a year or two moderating a real community, writing that sounds like a person, and a high tolerance for being asked the same question every week.
Freelance Concept Artist — Creature Pass
Paperlantern Studios
Demo listing — not a real contract. Six creature concepts for a themed pass: silhouette exploration, one refined pass each, and a turnaround for the two that get picked. What we would look for: a portfolio with creatures in it, a readable process, and delivery in a format a modeller can actually use.
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